Has anyone gotten these (128 bits) to work with pl 12? I have manually applied the code, triple-checked each line, my partner has double-checked each line, and we are still having difficulties. Problem 1 is that when a mob hits a death trap we get a seg fault, the problem line is in the aggresive section of mobile activity (line 95 in my code). GDB was pretty much useless for this crash, the previous five function calls were top level game routines. Problem 2: When stating a player, the PRF and PLR flags do not show up. In fact, I have yet to find anywhere where the sprintbitarray call works properly. In fact, at one point, when I used stat <player> this is what it showed for the PLR bits: <worn on feet>. Problem 3: The patch says to add an '\0' before the BLIND in constants.c, all this does is throw the spell affections off by one. ie: the spell infravision shows up in stat <player> as CURSE. It is imperitive I get these to work, otherwise I cannot use Circle code. Circle code looks to be the best for what I am going to do, (ie the combat system is tweakable to my needs) Any help is greatly appreciated, and I would be willing to fix the patch and make it usable by bpl 12. I have tried this patch on three beta levels now and have never gotten it to work. If I am forced to give up on this patch, what are the disadvantages to using the AFF2 method? Thanks, CC +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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