> Okay, I've got a newbie-ish question to this, maybe not so newbie, who > knows... How has everyone determined the hit and damage die for their > mobs? i.e. How do you know that a giant orc hits 4d7 damage? Or a weapon > for that matter? Is there some really simple explanantion (other than > buying an AD&D book that lists the tables) that would help me figure this > out? I know the basic principle behind it, and know how to figure out the > average damage that such a hit will do, but I guess what I'm asking is how > can I make up a table for builders so that _they_ know what damage to put > with xx level mob? Thanx! it really depends on how you've designed your player characters, and what you want for you them to be able to do...for example, we based our mob design on the warrior class...we took how many hit points, anticipated hitroll, damroll, etc..and decided that a mob of the same level should be able to beat a warrior of that level (barely)..so we tested and tweaked..and this is the template that we came up with: Lev MaxHp AC Hitroll Damroll+AvgDam=TotDam Exp Gold 1 20 100 0 0 5 5 1k 100 10 250 50 8 2 8 10 9k 1k 20 750 0 12 10 15 25 50k 5k 30 1500 -20 17 15 15 30 100k 10k 40 5000 -40 23 20 20 40 200k 15k 50 10000 -50 30 25 25 50 400k 25k 60 20000 -100 38 30 30 60 1 Mil 50k 70 30000 -150 47 35 35 70 2 Mil 100k 80 40000 -200 57 40 40 80 4 Mil 200k 90 50000 -250 70 50 50 100 8 Mil 500k 100 60000 -300 100 70 70 140 15 Mil 1 Mil +100 120k -1k 200 200 200 400 15 Mil ? Mil siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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