I am running a MUD based on Circle bpl12, for some reason whenever no one is connected and the MUD "goes to sleep" it has problems waking up when someone tries to reconnect. I have come to the conclusion this has something to do with the gethostbyaddr calls that the server uses when new players connect. Here are some logs: Fri Jan 23 07:42:08 :: Losing player: <null>. Fri Jan 23 07:42:08 :: No connections. Going to sleep. Fri Jan 23 09:03:03 :: New connection. Waking up. gethostbyaddr: Error 0 Fri Jan 23 09:03:19 :: Losing player: <null>. Fri Jan 23 09:03:19 :: No connections. Going to sleep. Fri Jan 23 09:03:29 :: New connection. Waking up. gethostbyaddr: Error 0 Jan 23 09:04:06 :: Losing player: <null>. Jan 23 09:04:06 :: No connections. Going to sleep. Jan 23 10:08:32 :: New connection. Waking up. Jan 23 10:08:40 :: EOF on socket read (connection broken by peer) Jan 23 10:08:40 :: Losing player: <null>. Jan 23 10:08:40 :: No connections. Going to sleep. Jan 23 10:21:50 :: New connection. Waking up. Jan 23 10:22:14 :: Losing player: <null>. Very weird..all the <null> are from players trying to connect, but all they get is Connected to server then it hangs, so they disconnect. Does anyone have any suggestions or clues? I would be very grateful if anyone could help me out with this. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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