how do you make some thing a long long? Not very familiar with such a type... At 07:44 PM 1/19/98 -0800, you wrote: >On Mon, 19 Jan 1998, Chuck Reed wrote: > >->Urm, heh. I am adding obj extra flags and have obviously reached my max >->ammount because the game won't accept a bitvector that high (1 << 32). I >->was just wondering if there was a way to increase the bitvector number. I >->was looking at the 128 bitvector code, and it looks like I'd have to change >->a lot of stuff of me mud. Just wondering if there was a way of doing it >->easier. > >gcc supports 64-bit long longs (by combining two 32-bit registers); so >you could change the obj extra flags to long longs (provided they >aren't saved to any binary data files; if they are, you'll have to do >conversion). > >-dak > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST