On Thu, 29 Jan 1998, John Evans wrote: > The problem with the way it is now is that there is only one A-desc. From > the way that I've been doing things you need three. One for TO_CHAR, one > for TO_VICT and one for TO_NOTVICT. Of course, the TO_VICT would be > skipped if ch == vict. That way you can have proper A-descs for wands, > scrolls and other items that can be targeted on others. This is somewhat related: look at http://www.abandoned.org/drylock/letters/act.txt on how to use one act string for both actor, victim and others - a system that makes things like action descriptions (which for some reason were removed from MERC but I've reimplemented them; they're neat) easier. E.g.: $n drink$% from $p. Would show "You drink from object." to ch "Drylock drinks from objet." to not-ch. For wands, something like: $n point$% $p at $N, causing $M to explode! "You point a wand at Joe causing him to explode!" to ch "Drylock points a wand at Joe, causing him to explode!" to not-vict "Drylock pionts a wand at you, causing you to explode!" to vict ============================================================================= Erwin Andreasen Herlev, Denmark <erwin@pip.dknet.dk> UNIX System Programmer <URL:http://www.abandoned.org/drylock/> <*> (not speaking for) DDE ============================================================================= +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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