Re: [OASIS] I_CRASH define

From: Chris Jacobson (fear@ATHENET.NET)
Date: 01/31/98


On 1/31/98 9:23 PM, Tony Robbins (tonyr@NWPACLINK.COM) stated:

>Working with 128 bitvectors, my MUD crashes when it tries to free the
>mob_index and mob_proto, and I can't for the life of me figure out why...
>The MUD seems to run fine when I define I_CRASH and have it skip that, but
>the code refers to that as a "last resort to save mobiles".
>
>I don't like using a "last resort" and feel that it's like giving in.  I'm
>about to give up, but here's what I need to know...
>
>Why is it a last resort?  Is it going to slowly/quickly suck up all my
>memory until it explodes?
>Help is appreciated (I want to get this fixed before I release the
>OasisOLC1.6a-128bit patch)

Actually I think 50% or more of the people have to have I_CRASH... I for
one must use it to prevent crashes.  Its an odd, not-understood crash...
nobody has figured out why it is caused yet.

- Chris Jacobson


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