On 1/31/98 9:23 PM, Tony Robbins (tonyr@NWPACLINK.COM) stated: >Working with 128 bitvectors, my MUD crashes when it tries to free the >mob_index and mob_proto, and I can't for the life of me figure out why... >The MUD seems to run fine when I define I_CRASH and have it skip that, but >the code refers to that as a "last resort to save mobiles". > >I don't like using a "last resort" and feel that it's like giving in. I'm >about to give up, but here's what I need to know... > >Why is it a last resort? Is it going to slowly/quickly suck up all my >memory until it explodes? >Help is appreciated (I want to get this fixed before I release the >OasisOLC1.6a-128bit patch) Actually I think 50% or more of the people have to have I_CRASH... I for one must use it to prevent crashes. Its an odd, not-understood crash... nobody has figured out why it is caused yet. - Chris Jacobson +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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