Working with 128 bitvectors, my MUD crashes when it tries to free the mob_index and mob_proto, and I can't for the life of me figure out why... The MUD seems to run fine when I define I_CRASH and have it skip that, but the code refers to that as a "last resort to save mobiles". I don't like using a "last resort" and feel that it's like giving in. I'm about to give up, but here's what I need to know... Why is it a last resort? Is it going to slowly/quickly suck up all my memory until it explodes? Help is appreciated (I want to get this fixed before I release the OasisOLC1.6a-128bit patch) -B. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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