I am trying to discover a way to put the amount of damage you take in the damage message. I just don't understand how replace_string quite works, as when I attempt to put it in, I get: :argument makes pointer from integer without cast I understand what this means, but I've never done casting before. :( Also, has anyone implemented a spell system similar to dam_message? Like: Your (spell name) hits (person) extremely hard! Thanks, Tadrith +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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