> The idea would include the possibility from the player side, to manage a > menu very similar to that we have in sedit (olc). Just thought I'd say that the normal, shop owning mobiles make a lot of money for nothing, unless your player has an infinite supply of...everything, I would consider it unwise to give your player much control at all over what he can sell. Personally, I would give control over two things, percent relative to worth for buying, and percent relative to worth for selling, and give him/her no "always in stock" items. This would facilitate a player controlled buy/sell shop, as opposed to one where something is always in stock. (Sorry, now I'm rambling incoherently:)Another possibility, however, would be to only give the player a percentage of the money for items sold that are "always in stock". Well...just things that you might think about...I suppose...not that I know what you were already thinking about. > The only trouble I have, at least so far, is the possibility to forward > money to the owner of the shop even if he is not playing. I don't know exactly how it works, but I don't think that a player needs to be playing for you to increase the GET_GOLD(ch) (or something) for him. Maybe I'm wrong...but that is very rare...(: ________ \ / \/ /\ / \ X Schiltz MUD:dataserv.net:4000 (Joe Schilz) http://www.skipnet.com/~joes/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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