On Wed, 4 Feb 1998, Mike Carpenter wrote: > Just an Idea I thought I would share, its not brilliant, but just one of > those extra touches. I added in the sinkable items patch and was thinking > MOUNTAINS could be a dangerous sector also, so basically I did a couple of > things, Made a new ITEM_TYPE > called ITEM_CLIMBING_GEAR and then made it impossible to move on a mountain > unless you were wear/carrying an item that was flagged ITEM_CLIMBING_GEAR. > Then, in limits.c I added a check much like the one for sinkable items on > water, but for MOUNTAINS. I did something similar, but I made a SECT_CLIFF and a climbing skill. This allows for climbing to occur in all 6 directions, not just up and down. The way that I coded it allows for SECT_CLIFF to be used for large things like trees, scaffolding, building exteriors, etc, and the climb skill (or fly spell) is needed to traverse areas like this. John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/ Any sufficiently advanced technology is indistinguishable from magic. --Arthur C. Clarke +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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