Hi. I have come accross a problem in zedit with percentage loads. It seems that when I give a mobile an object, any percentage I put in shifts to 100%. I looked in zedit.c and everything looks right to me as the other cases are working right here: case 'G': case 'E': case 'M': case 'O': case 'P': pos = atoi(arg); if (pos == 100) { OLC_CMD(d).arg4 = 0; zedit_disp_menu(d); } else if (pos > 0 && pos < 100) { OLC_CMD(d).arg4 = 101 - pos; zedit_disp_menu(d); } else send_to_char("Give a number between 1 and 100. Try again: ", d->character); break; Any ideas? Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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