> So for example mobile movement might be called every 10secs > or so, but mobile memory every 1 or 2secs. So mobs that track > you are really running! this is another event i set up..whenever the HUNTING is set, it creates an event that will make the mob hunt every 2 seconds..until it catches the prey, or it loses them..this doesn't take a lot of systems, since its not running through the list.. as far as skills..i use mob progs, and i wrote a generic skill/spell parser that is used by both players and npcs..the npc command would simply have an extra argument to denote a skill percentage..for example: "kick $n 100" would make the mob kick the actor with a skill of 100%.. siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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