> As for dual wield, perhaps the attacks would alternate or be chosen > randomly (with a moderate overall speed-up), or allow both to attempt > hits at the same time. I've been debating over that same issue as of > late, since I changed the MUD over to "two-hand"-style. what i've actually done is have both hands act individually..both attacks start at the same time, then each additional attack takes place based on the calculated speed with that weapon..so the hand with the dagger attacks twice in the time that the hand with the axe does.. as far as the combat system as a whole..it would be extremely easy, except for the dual wield..i ended up putting a type bitvector for each event saying whether it was PRIMARY, SECONDARY, BACKSTAB, WIELD_1, WIELD_2, BARE_HAND, etc..all in all, its a pain in the butt.. siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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