[CODE] Overloading the quivering horde of maggots

From: X Schiltz (joes@SKIPNET.COM)
Date: 02/11/98


I'm working with a dismemberment system, everything seems to be going
fine, except for the small detail that the MUD crashes at the point that
the limbs are returned unto the ground from which they came(ashes to
ashes, memory to memory buffers). I GDB'ed the core and it told me that
I'm having a problem with TQHoM (The Quivering Horde of Maggots), I
checked a decaying corpse, and it went OK. So that wasn't the problem.
Even one limb decaying wasn't the problem. Due to a small bug, however,
that I'll get around to fixing, I spurt out tons of limbs. What I'm
wondering is:

(<Read below for big question instead of beating around the bush like up
there>)

Does one think that I'm overloading the maggots by calling them for 10+
eats at the same time?

Thanks

Oh...BTW. Sorry about the last message posted. I could have taken the
code out of the code, seeing as it was long and I didn't need it in there
(: *bows with a sincere look of humility on his face*

___________
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X Schiltz       MUD:dataserv.net 4000
(Joe Schilz)    homepage:http://www.skipnet.com/~joes/


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