John Evans wrote: > > On Thu, 12 Feb 1998, S. Mead wrote: > > > I have added a SKILL_DISARM and it works fine, up until my mud freezes > > during combat, not crashes, but freezes and dumps out the core with some > > missing tic error after about 5 minutes... > > > > Here is what I am using for disarm: > > > > ACMD(do_disarm) > > { > [snip] > > damage(ch, vict, 0, SKILL_DISARM); > > obj_to_room(GET_EQ(vict, WEAR_WIELD), ch->in_room); > > WAIT_STATE(ch, 2*PULSE_VIOLENCE); > [snip] > > } > > Try: > > obj_to_room(unequip_char(vict, GET_EQ(vict, WEAR_WIELD)), vict->in_room); > > Also, > Make sure that your improve skill doesn't have an infinte loop > in it. > > John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/ > > Any sufficiently advanced technology is indistinguishable from magic. > --Arthur C. Clarke Hum... from my code: [...] if (GET_EQ(vict, WEAR_WIELD)) { if (GET_LEVEL(vict) >= LVL_IMMORT && GET_LEVEL(ch) < LVL_IMPL) { send_to_char( "Are you funny today?\r\n", ch ); return; } if (GET_POS(vict) > POS_STUNNED && !FIGHTING(vict)) { set_fighting(vict, ch); if (MOB_FLAGGED(vict, MOB_MEMORY) && !IS_NPC(ch) && (GET_LEVEL(ch) < LVL_IMMORT)) remember(vict, ch); } if (prob) { /* Please correct the messages... My code is in spanish... */ obj = unequip_char(vict, WEAR_WIELD); obj_to_room( obj, ch->in_room); send_to_char(CCRED(vict, C_CMP), vict ); act( "$N disarms you!", FALSE, vict, 0, ch, TO_CHAR ); send_to_char(CCNRM(vict, C_CMP), vict ); act( "$N disarms $n making $p fly out the room!", FALSE, vict, obj, ch, TO_ROOM ); act( "You disarm $N and $p fly out!", FALSE, ch, obj, vict, TO_CHAR ); } else { act("You fail!", FALSE, ch, 0, 0, TO_CHAR ); } } else { send_to_char( "But he has no weapon!\r\n", ch ); } } Well, this code works, but you can get it from my page :) http://www.geocities.com/TimesSquare/Castle/4515/Disarm.txt Bye! -- Leonardo Herrera L. mailto:leherrer@entelchile.net http://www.geocities.com/TimesSquare/Castle/4515/ "Me voy a subai, me voy a costai, me voy a tapai y me voy a hacei tuto." -- Ruy +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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