On Mon, 16 Feb 1998, S. Mead wrote: > I want to make a special procedure so that a shopkeeper can have their > normal assortment of goods plus one other object from a random list, > like a special object. So every reboot one special object will be > selected randomly and put into the shopkeeper's list. > > What would be the best way to do this? Make a new proc for the mob or > maybe making another Zone command? In reset_zone() in db.c in the case 'M': After the mob is read and placed in his room, I gave it a 25% chance of loading a random object into its inventory. These random objects are ones that exist within the game, so it's just code like: if (number(1,100) <= 25) { obj = read_object(number(26, 80), VIRTUAL); obj_to_char(obj, mob); } That is placed right after the char_to_room() call. Hope that helps. PS: The code does NO error checking to make sure that the obj exists. This is one of those cases where the items created and the code were designed around one-another, so keep that in mind. John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/ Any sufficiently advanced technology is indistinguishable from magic. --Arthur C. Clarke +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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