Maybe this has been done before, or talked about here, if so just send any response to me at abram@deltanet.com. However, if not I would be interested in hearing ideas over the list on how this could be accomplished. Basically my idea is based off the movie KRULL. There would be a zone that would disappear from one location and reappear in another. In mudding terms A zone would be connected to the world in one location then at a certain time disconnect and reconnect to another room number somewhere else in the world. I have a very basic idea on how this would work in terms of code(very very basic) # define ENTRANCE_TO_KRULL 7000 /* first room to krull idea type zone */ void do_krull { if(time_info.hours == 23) { /* take the entrance room ENTRANCE_TO_KRULL */ /* adjust its NORTH exit */ /* something like world[real_num].dir_option[NORTH] = RANDOM ROOM? */ /* adjust the SOUTH exit of the room it was attached to. */ /* making sure exits wouldnt lead to voids */ /* I was thinking maybe have a list of rooms to choose from...that way you could */ /* select the rooms that it attaches to. */ /* anyway i realized this is probably wrong, im missing something, but I really */ /* wasnt sure where to look. */ /* and i think it would be a cool idea */ } Abram +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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