This is a great idea but i feel i have to warn you. Builders have enough trouble with one good set of desc's for their zone. having to come up with 1-3 more desc's per room will have them quitting or out for your head. just a warning --Angus ______________________________ Forward Header __________________________________ Subject: Re: [IDEA] [CHANGING ZONES] Author: INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE Date: 2/17/98 1:20 PM This is very close to something that I plan on doing. What I would like to do is have zones change depending on certain variables. An example is: The canyon is completely bare. But, if the time is winter and there is a storm, it would change to: The canyon is filled with snow. This is a very lame example, but it is what I want to do in a very simple place. Every zone would have two or maybe even more copies. The first part would to have it change depending on the time. If it is day in the zone, the shops are open and people are walking all over. Once it turns to night, the shops are closed and locked and nobody is out but the guards. I would then bbuild on that to include if a shop keeper was killed, the room would have a different description. I'm not sure if anyone has already done this, or has an idea, other than the one presented, on how to do it. One thing that I had asked about previously was using a database with the mud. This might make it very easy to do this type of thing, all it need to do is send an update to the database and it will happen. Mark Dickey +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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