DOH! i completely forgot the train snippet/patch that is out there. it makes a room look like a train by moving the exits of the train room around.... silly me. Take a peek at that. as to your example, i would move the if(time_info==23) to the beginning of the function, or better yet, have weather.c call this in another_hour() at the case 23: statement. world[second_room].dir_option[SOUTH] : -1; is this : supposed to be an '=' sign? --Angus ______________________________ Forward Header __________________________________ Subject: [idea]Floating Zone Author: INTERNET:abram@deltanet.com at CSERVE Date: 2/17/98 4:25 PM /* Below I have pounded out a rough idea of what I am trying to accomplish. */ /* Im sure this is far from complete or necessarily even on the right */ /* track. I am trying to create a zone that is floating around the world */ /* this zone will connect to a room and then based on the time of day */ /* will disconnect then connect to another room, will you please offer */ /* any suggestions to make this work, or set me on the right track */ void floating_zone(struct room_data *world, struct time_info_data time_info) { int num; int first_room = 3000; /* one of the random rooms */ int second_room = 4000; /* another of the rooms */ int third_room = 5000; /* another room */ int entrance = 7000; /* Entrance room to floating zone */ entrance = real_room(entrance); first_room = real_room(first_room); second_room = real_room(second_room); third_room = real_room(third_room); num = number(1,3); switch(num) { case 1: if(time_info.hours == 23){ /* Close second and third room exits south */ world[second_room].dir_option[SOUTH] : -1; world[third_room].dir_option[SOUTH] : -1; /* connect entrance and first room */ world[entrance].dir_option[NORTH]: first_room; world[first_room].dir_option[SOUTH]: entrance; } break; case 2: if(time_info.hours == 23){ /* Close first and third room exits south */ world[first_room].dir_option[SOUTH] : -1; world[third_room].dir_option[SOUTH] : -1; /* connect entrance and first room */ world[entrance].dir_option[NORTH]: second_room; world[second_room].dir_option[SOUTH]: entrance; } break; case 3: if(time_info.hours == 23){ /* Close first and second room exits south */ world[first_room].dir_option[SOUTH] : -1; world[second_room].dir_option[SOUTH] : -1; /* connect entrance and first room */ world[entrance].dir_option[NORTH]: third_room; world[third_room].dir_option[SOUTH]: entrance; } break; default: send_to_char("You should not see this\r\n", ch); break; } } /* Thanks for any help */ /* Abram */ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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