> DOH! i completely forgot the train snippet/patch that is out there. it > makes a room look like a train by moving the exits of the train room > around.... silly me. Take a peek at that. Okay I looked a trains.c and it helped out, However, when i compile and run the code the mud crashes after someone logs on. for some reason it seems to crash at word[entrance].dir_option[2]->to_room = first_room; or any place a like statement is used. I have included the source code for what i have so far, can anyone help figure out why the mud will crash after this function is called and what i could do to fix it? also i added in comm.c this line to call the function every 25 seconds if (!(pulse % (25 * 4))) floating_zone(); /* source for the floating zone */ void floating_zone() { extern struct room_data *world; int first_room = real_room(3000); /* one of the random rooms */ int second_room = real_room(3063); /* another of the rooms */ int third_room = real_room(3006); /* another room */ int entrance = real_room(3099); /* Entrance room to floating zone */ switch(number(1,3)) { case 1: /* connect entrance and first room */ world[entrance].dir_option[0]->to_room = first_room; world[first_room].dir_option[2]->to_room = entrance; /* Close second and third room exits south */ world[second_room].dir_option[2]->to_room = NOWHERE; world[third_room].dir_option[2]->to_room = NOWHERE; break; case 2: /* connect entrance and second room */ world[entrance].dir_option[0]->to_room = second_room; world[second_room].dir_option[2]->to_room = entrance; /* Close first and third room exits south */ world[first_room].dir_option[2]->to_room = NOWHERE; world[third_room].dir_option[2]->to_room = NOWHERE; break; case 3: /* connect entrance and third room */ world[entrance].dir_option[0]->to_room = third_room; world[third_room].dir_option[2]->to_room = entrance; /* Close first and second room exits south */ world[first_room].dir_option[2]->to_room = NOWHERE; world[second_room].dir_option[2]->to_room = NOWHERE; break; default: log("System Error in FLOATING_ZONE function!"); break; } return; } Thanks, Abram +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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