On Fri, 20 Feb 1998, Angus Mezick wrote: > ok... if a weapon is too heavy and you can't wield it, You get a > strength spell cast on you and you can now wield the weapon. but what > happens when the spell wears off or you remove that hunk of eq that is > +2 str? NOTHING!!!! I took a different route on fixing this. I allowed players to wield weapons of any weight, but if it was too heavy it gave them a warning message along the lines of "$p feels clumsy in your hands." When it came time to do the attacking with the too-heavy weapon, they have a penalty to-hit with it. My reasoning behind this is that anyone can pickup any weapon and attempt to use it, but if it's too big, they'll have a hell of a time handling it properly. I'm a less-than-average sized guy, and if I were to attempt to use Alexander the Great's legendary 23 pound war axe, I could do it. I could pick it up. I could heave-ho it around and maybe hit someone. Could I do it well? No. Could I do it with accuracy and speed? No. Could I really wallop the dog-crap outta someone with it if I managed to connect? Damn skippy! :) Oh... Also. I coded in a small chance of dropping a weapon that is too heavy for use with every swing. John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/ Any sufficiently advanced technology is indistinguishable from magic. --Arthur C. Clarke +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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