> while. It still only gives the illusion of saving memory, though. > For most operating systems, when you need more memory, it will > automatically swap to disk for you. but we're not talking about needing more memory, we're talking about having our mud take up less of the machines RAM and swap space..you know that the machine will get the memory it needs, i know that the machine will get the memory it needs, but the guy working at my ISP and typing 'ps -auxm' and seeing "siv bin/circle" towering above any other process might say to himself "hmm..what's this? oh, a process that runs 24-7 and takes up more memory (and space) than even the 'named' process!" unloading room descriptions puts my numbers down to third place..not first.. and as for actually unloading mobs and objects..well..i want them to still be in the game in case they are summoned..not to mention that they are a little more complicated than rooms since there are multiple copies of each, while there's only going to be one room..perhaps i will look into how SillyMUD does it..i probably would have done that first if i had ever played with anything other than circle :) siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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