I agree. Just hope you will make an upgrade patch to the first one *drool* At 12:42 AM 2/21/98 -0500, you wrote: > >but we're not talking about needing more memory, we're talking about >having our mud take up less of the machines RAM and swap space..you know >that the machine will get the memory it needs, i know that the machine >will get the memory it needs, but the guy working at my ISP and typing >'ps -auxm' and seeing "siv bin/circle" towering above any other >process might say to himself "hmm..what's this? oh, a process that runs >24-7 and takes up more memory (and space) than even the 'named' process!" > >unloading room descriptions puts my numbers down to third place..not >first.. > >and as for actually unloading mobs and objects..well..i want them to still >be in the game in case they are summoned..not to mention that they are a >little more complicated than rooms since there are multiple copies of >each, while there's only going to be one room..perhaps i will look into >how SillyMUD does it..i probably would have done that first if i had ever >played with anything other than circle :) > >siv > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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