Matt McLaughlin wrote: > It seems that you are wrong once again.. You might create and not just > edit .. but for my mud.. i strictly edit. Im not gonna go into detail as > to how this might be true.. lets just put it this way.. when you rewrite > your room stuff.. to be realistic.. and not just phoney and eat up a grip > of memory.. then you will see why my statement holds true. > > Im sure there are lots of people out there who have created a mud and have > done their room struct stuff different that the stock circle method. > It seems that circlemud was created in just one form of method. Most likely > because Jeremy wanted to have rooms link to other rooms regardless of > type, size, etc etc.. stricktly by number.. holding a data type for each > room exit and for every room.. > > I vote for the OLE.. online editor. > > -DarkLord > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ Ya might want to work on your quoting of others looked at first like a blatant plagerism of my statement. So you edit Hmmm You ever write a room description that was original? That is creating. You ever make a MOB that was different from anything you ever saw? That is creation. I guess since the pencil and paper are invented then no one ever creates great stories they just edit them. At least by your definition. me I create, I take a blank spot and create an Atmoshpere of Imagination and interest. Reorx Coming soon (6-10 months) Dragonlance: Fate of the Lance +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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