On Tue, 24 Feb 1998, Chuck Reed wrote: >Is this asigning the mobs hp dice to hp move and mana????!!! >I am having a problem in that whenever I assign a value to a mob's hp >bonus, it always defaults to 100. >Any clue as to what all this means? Oasis stores the XdX+X hit point format in the HP/MANA/MOVE fields of the mob. If you look in db.c you'll see that is how the file is parsed also. The side effect is you cannot define mana/movement for (simple) mobs. Not sure about the HP bonus problem though. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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