Tried it, stayed in the mob to see if it even tried to flee, and it didn't... (440 hp mob, wimpy set to 220, no WIMPY flag on the mob itself) --- Lyramia At 12:11 PM 2/25/98 -0500, you wrote: >Could someone on a MUD with players please try this and tell me if it >works? (I think it would be amusing if it works but haven't tried myself.) > >1) switch into any mob. >2) set your wimpy to some high number >3) return > >Then watch battles and see if every mob flees when their HP drops below the >wimpy value. > >-- >George Greer - Me@Null.net | Genius may have its limitations, but stupidity >http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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