>Could someone on a MUD with players please try this and tell me if it >works? (I think it would be amusing if it works but haven't tried myself.) > >1) switch into any mob. >2) set your wimpy to some high number >3) return > >Then watch battles and see if every mob flees when their HP drops below the >wimpy value. I don't know about wimpy, but on our somewhat older and hacked up circle, I do know if you force or order a charmed mob to wet a walkin/out, all mobs use the same walkin/out. I haven't looked to see why, but I assume because they all point to the same memory location for those fields, which may not even be valid, allocated memory. Ron +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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