> (sanctuary) crashes the game. The debugger says this snip of code is > causing the problem: > > for (aff = victim->affected; aff && !is_innate; aff = af->next) { > if (spellnum == aff->type && aff->duration == -1) > is_innate=TRUE; > } > I'd have to guess that that little bit up there were it says "af->next" instead of "aff->next" might do it though. Elsewuse, it would help if you posted the debugger backtrace. Double check that the affection is set correctly the first time (if you had changed it codewise before). PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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