> obcircle: I am trying to work out a stock market system for my mud. > Each hometown will have its own stock. I am thinking about using some > Fourier equations (the ones with all the sine's and cosines) to make > it semi predictable, with some other influencing factors, like the > buying/selling of shares/stuff at the towns stores. > > Can anyone think of other factors? Anyone have a good equation that > might work for this? I don't know about specific equations, but I'd say that a good way to do it would be not using transformations, but rather on a simple supply/demand system. Basically, if something sells well, charge more. If there's more of it around, charge less. Have it start at some pre-determined price, and allow the players to change it. Then, use your equations to balance it out among the different cities. You could just as easily determine a median among the towns and then define a growth/shrink limit on a per-day basis. It wouldn't reflect a 'real' stock market, but it would be simple, and give your players comprabable experience. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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