Greetings, I have just uploaded a patch based on Death Gate's events. This patch provides similar functionality to Luis Carvalho's event package. The DG events should be more efficient. To reduce the confusion, i have named this version dgevents. You can get this patch from: ftp://ftp.circlemud.org/pub/CircleMUD/contrib/code as soon as it makes it way out of the incoming directory. Please note i am not interested in getting into a discussion of which version of events is better. If you have constructive suggestions for improvements of my version, please email me direct. I am currently working on a patch to add event based regeneration based on dg events (though the other event system should work with minor modifications). Instead of hit/mana/move jumping every tick, these things regenerate one point at a time (still at the same rate though). Among other things, this prevents people from using tick timers to sleep a couple seconds before a tick and get the whole tick counted for their regen rate. This regen patch is currently functional, but i still need to prepare the documentation and desk check it some more. Anyone interested in testing it out in its current form can email me (NOT THE LIST) to request a copy. Eric ejg3@cornell.edu +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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