On 3/1/98 10:49 AM, Eric Green (ejg3@CORNELL.EDU) stated: >I am currently working on a patch to add event based regeneration based >on dg events (though the other event system should work with minor >modifications). Instead of hit/mana/move jumping every tick, these >things regenerate one point at a time (still at the same rate though). >Among other things, this prevents people from using tick timers to >sleep a couple seconds before a tick and get the whole tick counted for >their regen rate. > >This regen patch is currently functional, but i still need to prepare >the documentation and desk check it some more. Anyone interested in >testing it out in its current form can email me (NOT THE LIST) to >request a copy. My recommendation: that they only be able to regen when NOT fighting/standing... due to the strain this causes, usually wounds/etc break open. - Chris Jacobson +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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