At 07:08 PM 3/3/98 -0600, you wrote: >ObCircle Mk.II: > > Has anyone created a morph code patch? I'm not seeing any at the >different sites, but then again, i'm not looking too hard. I know there >wazs some bru-ha-ha about it before, but i never heard if it was finished? >In anycase, I'm assuming that it would be useful - after (and between..I >have a short attention span) the coding of the path-editor addition, I'll >dolly one up. Pick a fave style and tell me why its better.. > > I. if you know the name, you can morph into it > ex: cast 'transform' xap puff > (limits? specific spells like 'transform to bear', etc) > II. If you have a model or corpse of one of that type. > ex: >transform corpse > You take the form of an imp. > (limits - you've got to have a corpse - but higher level chars can >provide that..) > III. If you get the death blow, you (have a chance of) >remember(ing) the mob. > Looks same as I, but you could probably allow all forms >since getting to transform is based on personal experience - harder.. Melen at Allanthya.org has created morphing code, just as a command because he doesn't quite trust it yet. His e-mail address is merren@mindcryme.com, and you can ask him to show you at allanthya.org 4000, where he might take you to the other port. Ok? Uhm, maybe that was helpful...nah. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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