I have added mobvals list the object GET_OBJ_VAL to the mob structure for storing things like this. Is working great... So far I have most of my special procs based this ways and the builders can set specials and these MOB_VAL's through the OLC. is a great time savings for me, and instant gratification for them. --Angus ______________________________ Forward Header __________________________________ Subject: Re: Invasions Author: INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE Date: 3/5/98 11:30 AM Well, I started the code today, and it's not too bad, but I've reached a little trouble. I don't know how to make the MOBs track down the player nearest to them. The actual tracking isn't too bad, as I can copy the one for players, but how would I determine what player each mob goes after? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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