You don't. Why would you want to? Instead, just have the mobs wander around town attacking anybody they come across. Create groups of them even (using the group command) }:) A bit brutal, but I doubt if marauding gnolls or orcs would really care if they beating up on a newbie ;) Edward Glamkowski, Programmer Mathematica Policy Research EGlamkowski@mathematic-MPR.COM Princeton, NJ http://www.mathematica-mpr.com/ "Dort, wo der Staat aufhort, da beginnt erst der Mensch, der nicht uberflussig ist..." -Neitzsche >---------- >From: Wesley Fonvergne[SMTP:tadrith@GATEKEEP.NET] >Sent: Thursday, March 05, 1998 11:29 AM >To: CIRCLE@POST.QUEENSU.CA >Subject: Re: Invasions > > Well, I started the code today, and it's not too bad, but I've >reached a >little trouble. I don't know how to make the MOBs track down the player >nearest to them. The actual tracking isn't too bad, as I can copy the one >for players, but how would I determine what player each mob goes after? > [ Tadrith Skandrakae, Implementor of Dreamscape ] > [ - telnet://mud.dreamscape.org:1234/ - ] > ["I lay my dreams before your feet; ] > [ tread softly, for you tread on my dreams. ] > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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