On Fri, 6 Mar 1998, Patrick J. Dughi wrote:
> On Fri, 6 Mar 1998, X Schiltz wrote:
>
> > Give objects two new parameters, object num, and container num. When
> > something enters a house, assign it an object num, if it's in a container,
> > assign it a container num(that of it's container's object num). If it
> > leaves the house, remove it's object num, when the house reloads, load all
> > object's into the item that has the same object num as the item's
> > container num. Sound simple enough? (:
>
> Would it be just as easy (upon saving) assign a depth to it...
> 0 being on the floor, 1 being in a container... then when reading in,
> just wrap each object with the depth...
>
> depth object
> 0 dagger
> 0 leather armour
> 0 bag
> 1 torch
> 1 torch
> 1 bag
> 2 bread
> 1 scroll of recall
> 0 dagger
>
> PjD
Uh...I suppose that isn't to bad of an idea...it's bad, but not to bad, I
might consider it. (;
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