On Fri, 6 Mar 1998, Patrick J. Dughi wrote: > On Fri, 6 Mar 1998, X Schiltz wrote: > > > Give objects two new parameters, object num, and container num. When > > something enters a house, assign it an object num, if it's in a container, > > assign it a container num(that of it's container's object num). If it > > leaves the house, remove it's object num, when the house reloads, load all > > object's into the item that has the same object num as the item's > > container num. Sound simple enough? (: > > Would it be just as easy (upon saving) assign a depth to it... > 0 being on the floor, 1 being in a container... then when reading in, > just wrap each object with the depth... > > depth object > 0 dagger > 0 leather armour > 0 bag > 1 torch > 1 torch > 1 bag > 2 bread > 1 scroll of recall > 0 dagger > > PjD Uh...I suppose that isn't to bad of an idea...it's bad, but not to bad, I might consider it. (; \ / \/ /\ / \ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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