On Fri, 6 Feb 1998, John Evans wrote: > On Fri, 6 Mar 1998, Wesley Fonvergne wrote: > > > This is a really stupid question, but here goes...how would I put > > something on a timer. This goes along with the invasion stuff...say I use > > my siege command, and siege a city. How to make it actually call some > > function...start_invasion, for instance, in like 3 or 4 minutes? > > > > I've never done it in response to similar questoins, the answer has always > been. Check out the event code. I guess it's availble in the contrib > directory of ftp.circlemud.org. > > John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/ > > Any sufficiently advanced technology is indistinguishable from magic. > --Arthur C. Clarke Have do_siege create an item of type corpse with the name of "siege counter", short desc"city" with a timer of 3 or 4 in limbo. Where it says that stuff agout a quivering horde of maggots, put in a check for if the name is "siege counter", if it is, pass short_desc to start_invasion. \ / \/ /\ / \ Just an idea. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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