On Mon, 9 Mar 1998, David Wiklund wrote: > I have a question... I looked at the skills/spells letters and something > poped into my head, if you can train both spells & skills in stock what are > the > spells skills defines in the following for?? : > > int prac_params[4][NUM_CLASSES] = { > /* MAG CLE THE WAR */ > {95, 95, 85, > 80}, > {100, 100, 12, 12}, > {25, 25, 0, 0,}, > {SPELL, SPELL, SKILL, > SKILL} <= it's this skill/spell defs I meen > > > Now if you can get a warrior to train spells do you need to change these?? > Or what are they for? > The only thing I have found so far for those SPELL/SKILL declarations are for listing out the spells and skills and determining wether to call the list, a list of spells of a list of skills. > Now for my second question... > > Where do you decide how much you are able to prac each time you type prac? > I would like to make it 5% for each time you prac. But now as I understand it, > that depends on how much int you got... so where do I change it... can't > seem to find the file. > In the spec_procs for the guild special you will find the place where it calls for the SET_SKILL. If you wanted to change it to 5%, just change those variables just before the SET_SKILL. > Gonna make a system where you buy skill% with exp so it will be easier to > implement a reinc system. > > > YT 7David Wiklund > Yt 7David Wiklund > "The sun ain't yellow, it's CHICKEN!" > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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