I have made it so the character saves in the room where he quits by setting GET_LOADROOM(ch). It works fine, if the char quits to menu then enters back in. The contents of GET_LOADROOM(ch) remain unchanged and he loads back into the room he quit from. But, when the character quits and logs back in, then GET_LOADROOM is messed and the character starts in default. I was wondering what is different, as far at the loadroom variable is concerned, between quitting to menu and reloging in... GET_LOADROOM is defined like this: #define GET_LOADROOM(ch) ((ch)->player_specials->saved.load_room) Thanks for any insight on this. -Shaw +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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