For those of you who use perform_move to have your mobs hunt and such, there is a minor problem. They will leave a fight the next time perform_move is called. Need to add a FIGHTING() check to this function. Ran into this when i moved my mob hunting into an event system. This will probably effect that mob_path code that is being developed too.... careful. --Angus +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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