On Tue, 10 Mar 1998, Angus Mezick wrote: >For those of you who use perform_move to have your mobs hunt and such, >there is a minor problem. They will leave a fight the next time >perform_move is called. Need to add a FIGHTING() check to this function. >Ran into this when i moved my mob hunting into an event system. This will >probably effect that mob_path code that is being developed too.... >careful. None of the patches I have sent tonight (with the exception of the con_disconnect patch) are in bpl13 yet, so :P~ diff -uprN -X .exclude stk/act.movement.c perfmove/act.movement.c --- stk/act.movement.c Sat Apr 13 20:02:07 1996 +++ perfmove/act.movement.c Wed Mar 18 21:49:15 1998 @@ -156,7 +156,7 @@ int perform_move(struct char_data *ch, i int was_in; struct follow_type *k, *next; - if (ch == NULL || dir < 0 || dir >= NUM_OF_DIRS) + if (ch == NULL || dir < 0 || dir >= NUM_OF_DIRS || FIGHTING(ch)) return 0; else if (!EXIT(ch, dir) || EXIT(ch, dir)->to_room == NOWHERE) send_to_char("Alas, you cannot go that way...\r\n", ch); diff -uprN -X .exclude stk/graph.c perfmove/graph.c --- stk/graph.c Fri Apr 12 23:39:21 1996 +++ perfmove/graph.c Wed Mar 18 22:06:59 1998 @@ -211,7 +211,7 @@ void hunt_victim(struct char_data * ch) byte found; struct char_data *tmp; - if (!ch || !HUNTING(ch)) + if (!ch || !HUNTING(ch) || FIGHTING(ch)) return; /* make sure the char still exists */ -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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