On Tue, 10 Mar 1998, Edward Glamkowski wrote: > >Secret exit = you can walk there, but can't see it > >Secret door = A door that's not visible > >Secret pickproof = A pickproof door not visible. > > I've been playing KAOS quite a bit of late, and find the number of > pickproof locks to be extremely annoying. > Personally, I'd just as soon do away with pickproof and put in a new > value that modifies the chance of success. > That is why all zones must pass strict Quality Control with my MUD. To ensure that the mud stays balanced and fair. No, I didn't say easy, I said fair. I made doors bashproof-able, knockproof-able, and pickproof-able. In addition to that, each door has a min level (strength in the case of bash) to unlock the door with pick/knock/bash. John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/ Any sufficiently advanced technology is indistinguishable from magic. --Arthur C. Clarke +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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