Re: Hidden rooms

From: John Evans (evansj@HI-LINE.NET)
Date: 03/10/98


On Tue, 10 Mar 1998, Edward Glamkowski wrote:

> >Secret exit = you can walk there, but can't see it
> >Secret door = A door that's not visible
> >Secret pickproof = A pickproof door not visible.
>
> I've been playing KAOS quite a bit of late, and find the number of
> pickproof locks to be extremely annoying.
> Personally, I'd just as soon do away with pickproof and put in a new
> value that modifies the chance of success.
>

That is why all zones must pass strict Quality Control with my MUD. To
ensure that the mud stays balanced and fair. No, I didn't say easy, I
said fair.

I made doors bashproof-able, knockproof-able, and pickproof-able. In
addition to that, each door has a min level (strength in the case of bash)
to unlock the door with pick/knock/bash.

John Evans <evansj@hi-line.net>  --  http://www.hi-line.net/~evansj/

Any sufficiently advanced technology is indistinguishable from magic.
--Arthur C. Clarke


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