On 3/10/98 2:44 PM, Daniel Houghton (dasher@TEZ.NET) stated: >Now, I'm just curious to hear what the more experienced on this list think of >this concept. :) Actually, I'm considering releasing my own codebase derivative of CircleMUD: TechMUD (or LexiMUD, or something...). Before I do this, I have to reincorporate spells, and rewrite some sections of the code, but overall, its very nice, cross-platform code, and very much C++ code. However, because it incorporates not only my own code, but other people's, Id have to get permissions and change the credits on the login. Here is the proposed change: Based on TechMUD, a creation of Chris Jacobson and the AvP Team, with code created by, or based on code by, George Greer, Eric Green, Stefan Wasilewski David Berry, Jushua Mentzer, Harvey Gilpin, Brian Williams, Daniel Muller. A derivative of CircleMUD 3.0, by Jeremy Elson; and DikuMUD, by Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer I rebuilt the entire CharData and ObjData structures (in fact ObjData has no sub-structures except for my ranged weapon substructure, which is being moved to a pointer), uses a heavy typing system (SInt32, UInt32, SInt16, UInt16, bool, etc), and incorporates a lot of useful features, include DG scripts, MOBProgs (to be removed), my heavily modified derivative of OasisOLC, and more. Anyone in opposition to this? - Chris Jacobson PS. One thing that changed was most comments were gutted, to keep the code readable, and because I had never previously intended to redistribute this codebase. As it is, I may only "distribute" it very privately - i.e, to myself and those who helped make it. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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