Re: BAZAAR

From: Angus Mezick (angus@EDGIL.CCMAIL.COMPUSERVE.COM)
Date: 03/11/98


What a great site... esp. if you start at ~esr/writings/   This concept of
Bazaar developing have a very beautiful approach and is a MUST read for everyone
on the list. (so is the hacker FAQ)  Seems almost like the development of circle
has been using this method, albeit with a slower release cycle, but george's
patch page seems to making up for it... Now just to wait with baited breath for
the next circle release.

--Angus

obcircle: The archipelego code base has a great formula for dedciding wether or
not to improve a skill through use.

GET_SKILL^2
-----------    +   1
    10

for those of you thinking of adding weapons prof's grep PROF_ in that code base
as well...

______________________________ Forward Header __________________________________
Subject: Re:  C++ (project proposal)
Author:  INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE
Date:    3/10/98 3:22 PM

For those unfamiliar with the bazaar development style, it is fairly
open development.  A few developers accepting changes from a the
community of users, with frequent snapshots of the code (or direct
read-only access) between the stable releases.  See
http://sagan.earthspace.net/~esr/writings/cathedral-bazaar/ for details.

Eric


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST