Okay, after having my computer disassembled for a week, and too much real work for another, i finally put in a good eight hour job on the path editor that I said i'd probably have done two weeks ago. Its got sparse functionality, almost no optimization, and not a whole lot of useful commenting. That, and I still need another hour or two to get it to stop crashing (thats a joke son, a joke). Actually, I just wanted to throw in some error catching, but in either case, would anyone like to pre-view this code - if you mailed me before mail me again, cause I'm lazy and aside from one person, I don't remember who has. Features: Exectues a 'path' at a specific time for a mob. Two types of paths: go to room, or a normal command. Oasis-olc compatible interface. (this was the annoying part) -actually, its a menu selection in medit. Doesn't require any file re-writes. To come in a real release: Multiple paths lists per mob (?) Path on/off selection through zedit. Some sort of optimization for 'path' execution. Slight randomness in execution of identical time functions/walking to a room. Slight re-write to trigger mobprogs/dg scripts via path.(?) Specific ordering for identical time functions (currently no order is enforced). More specific error messaging, error recovery. Right, and uhm, the beta for those who want it will be out/around on probably tonight tomorrow, pending recieved mail. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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