Re: [win95][OLC]

From: Christopher Avans (parka@CDC.NET)
Date: 03/18/98


On Tue, 17 Mar 1998, Daniel Koepke wrote:

> On Wed, 18 Mar 1998, Lethal Access wrote:
>
> ->*EXCEPT* for the OasisOLC patches which *NEVER* work with the patch
> ->port for Win95... I see that they use a totally different style of
> ->creating their, which is all fine and good, but screws over a bunch
> ->of people trying to add in Oasis.
>
> Assuming George uses GNU diff to create the patches (and why wouldn't
> he?), then any port of GNU's 'patch' program that doesn't strip
> functionality (and why would it?) will work.
>
> ->However, since the percentage of people using CircleMUD on Win95
> ->systems to real systems is low, I guess I wouldn't care about them
> ->as well.
>
> I doubt it's a matter of "caring" about Windows 95 users.  It's a
> matter of whether or not it's necessary (and I don't think it is), and
> whether or not he has the time to handle everyone's problems (and I
> don't think he does).
>
> In a pissy mood (that is made worse because I don't why and that's
> starting to wear on my nerves and making me even more pissy--but it's
> probably the headache I've had since 2p...I think I'm sick [again]),
>
> -dak

        I read this and then read the DOCS for GNU diff which states, and
I quote "Multiple patches from the same standard will eventually fail".
meaning noone can expect to take easy way out and keep haing auto patches
work on thier code vs thier own. These people took the time to prepair the
patch and then "give" it out. I would assume if you wanted the code you
could atleast take time to hand patch it.

        As far as Win95 or WinNT vs a unix type OS in code, memory, etc.
If you code in with unix type OS's in mind it will work with several dos
compilers especially Microsoft Visual C++ 4.0's nmake. Then it can be
moved very easier from win/dos to unix/linux etc. I been doing it for
years and came to find that its the opposite of what I heard here. On the
most part you have stuff that work in dos that want in unix not the other
way around. This is speaking of memory handling and allocations







>
>
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