-int perform_move(struct char_data *ch, int dir, int need_specials_check) -{ [...] - else if (!EXIT(ch, dir) || EXIT(ch, dir)->to_room == NOWHERE) - send_to_char("Alas, you cannot go that way...\r\n", ch); + /* prevents players from using AFK as proection*/ + else if (PRF_FLAGGED(ch, PLR_AFK)) /* this varies */ + send_to_char("Try removing your AFK flag first", ch); Two notes: 1) It would be better to have the 'afk' check in command_interpreter(). (With, of course, code that makes sure it doesn't prevent you from un-afking.) 2) I would recommend against using '-' as a reference indicator. People familiar with patches are going to be a little disoriented. It's best to just not prefix the reference lines with anything, it's even less work. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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