-int perform_move(struct char_data *ch, int dir, int need_specials_check)
-{
[...]
- else if (!EXIT(ch, dir) || EXIT(ch, dir)->to_room == NOWHERE)
- send_to_char("Alas, you cannot go that way...\r\n", ch);
+ /* prevents players from using AFK as proection*/
+ else if (PRF_FLAGGED(ch, PLR_AFK)) /* this varies */
+ send_to_char("Try removing your AFK flag first", ch);
Two notes:
1) It would be better to have the 'afk' check in command_interpreter().
(With, of course, code that makes sure it doesn't prevent you from un-afking.)
2) I would recommend against using '-' as a reference indicator. People
familiar with patches are going to be a little disoriented. It's best to
just not prefix the reference lines with anything, it's even less work.
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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