>-int perform_move(struct char_data *ch, int dir, int need_specials_check)
>-{
>[...]
>- else if (!EXIT(ch, dir) || EXIT(ch, dir)->to_room == NOWHERE)
>- send_to_char("Alas, you cannot go that way...\r\n", ch);
>+ /* prevents players from using AFK as proection*/
>+ else if (PRF_FLAGGED(ch, PLR_AFK)) /* this varies */
> ^^^^^^^^^^^ ^^^^^^^
>[...] Just had to point that out. That's kinda odd, I thought.
>And what exactly is this check for, I was wondering?
I didn't catch that one, but it is also a very bad idea to do. :)
The check is to "prevent(s) players from using AFK as proection", ie: the
point of the code was to prevent attacking AFK characters. That check is
to prevent people from leaving AFK on as a way to prevent attack.
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST