Well... i got the new MOBs working :P I don't know what's going on now... I think that the shop code was eddited because it didn't happen to me. Try the following obvious things: 1) Give the MOB the object 2) Set the rooms in zedit sgain 3) Set the shopkeeper in zedit again 4) If this don't work gimme the addy/port of the MUD and lemme try :) -Ryan Paul Siegel wrote: > Ryan - > > I tried your odd sounding fix, and got an even odder result. You reccomended: > > I had the same problem... in MEDIT.c there are two 'free'(only ones) statements. > Remm those out leavin the IF/ENDIF(or whatever) alone :) This is what I did - > sory If I couldn't be more specific - but if you know what yer doing, you'll > understand(not the reason, what to do) > > - Ryan Brown > > I found well over 15 free statements, but only two in between if/endif statements, being: > > #if !defined(I_CRASH) > /* free(mob_index); */ > /* free(mob_proto); */ > #endif > > As you can see, I commented out the two free statements. Well, this worked in that I could make new mobs with complete success. However, after doing this the shop in the zone I was working in no longer worked. (Ie, it wouldn't respond to list, buy, sell, etc.) I can't even imagine how these things are related. Any ideas? > > Paul > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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