Well... i got the new MOBs working :P I don't know what's going on now... I think that the shop code was eddited because it didn't happen to me. Try the following obvious things:
1) Give the MOB the object
2) Set the rooms in zedit sgain
3) Set the shopkeeper in zedit again
4) If this don't work gimme the addy/port of the MUD and lemme try :)
-Ryan
Paul Siegel wrote:
> Ryan -
>
> I tried your odd sounding fix, and got an even odder result. You reccomended:
>
> I had the same problem... in MEDIT.c there are two 'free'(only ones) statements.
> Remm those out leavin the IF/ENDIF(or whatever) alone :) This is what I did -
> sory If I couldn't be more specific - but if you know what yer doing, you'll
> understand(not the reason, what to do)
>
> - Ryan Brown
>
> I found well over 15 free statements, but only two in between if/endif statements, being:
>
> #if !defined(I_CRASH)
> /* free(mob_index); */
> /* free(mob_proto); */
> #endif
>
> As you can see, I commented out the two free statements. Well, this worked in that I could make new mobs with complete success. However, after doing this the shop in the zone I was working in no longer worked. (Ie, it wouldn't respond to list, buy, sell, etc.) I can't even imagine how these things are related. Any ideas?
>
> Paul
>
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