Right... I have been thinking on changing the death in my mud as follows: When you die you do not leave a corpse and (as a result of that) you do not loose your eq. But what I wan't to do is that you convert into a ghost who can only do certain commandos. ex. who, mud (channel), whisper and the walk commands. And their aliases will also be disabled. All that I have figured out (most anyway but no hard thing) What I wonder is this... I want to add a new pos, POS_GHOST, but I started wondering if I have to add that at the POS_DEAD place and move the others up a bit cause now you got in some functions "something" > POS_STANDING { And then if I add POS_GHOST after that it really fucks thing upp... but if I add POS_GHOST before POS_DEAD will that fuck some other thing up or is everything written with the POS_### or are some written with numbers?? YT 7David Wiklund YT 7David Wiklund "Rather punish me in various ways than force me to learn something by hand." -Einstein +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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