On Thu, Mar 26, 1998 9:26 PM, Thomas Smith <mailto:ibedemigod@HOTMAIL.COM> wrote: > I was wondering if anyone had any ideas on makeing a thrown object. > Like, say greek fire. A players throws the object, it hits or doesnt > hit, then dissapears so it cannot be used again. Also would like to add > a "spread" to the object, kinda like a splash affect. If it hits the > mob succesfuly, then it might hit other mobs in the room, and if it > misses, it might hit the player(s). Sure. You could have a "grenade" skill or command. Check to see if the player hits the target. If he misses, have a small chance that he hits another person. For example, if there was a 2% chance and there were 5 others in the room (not including the thrower or the target), then there is a 10% chance he hits someone; randomize between the five to see who gets it. For splash, just have it do something like a base 2% chance, rolled for each person, of getting splashed -- the person who gets hit and the person throwing are exempt. > Another question i had was, is it possible to make items against > specific mobs, such as a sword +5hr verses frogs. Anything is possible, it just depends on how much time you have and how good you are. :) Judson Powers Morgaelin MUD powers@rjsonline.net telnet://mud.dwango.com:3000/ "Friends help you move... real friends help you move bodies." +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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